If your project has a lot of Actors this can come at a cost to GPU performance, especially in instances where there are a lot of Actors visible within the scene view. ![]() Unreal Engine uses View Frustum culling and Hardware Occlusion Queries (Dynamic Occlusion) by default for any project. Alternatively, in the Skeletal Mesh Editor you can select Character > Bounds and in the Static Mesh Editor, select Bounds in the main toolbar. Visualize bounds of Actors in the Level Viewport by selecting Show > Advanced > Bounds. ![]() On the other hand, the bounding box is a closer match to the shape of the object and provides more accurate results. The bounding sphere is used for fast collision detection with a simple distance test, and, more often than not, it's greater in size than the object it contains. The bounds of an Actor is made up of two parts: a sphere and a box. Testing Visibility with an Actor's BoundsĮach Actor placed in a Level has a set of bounds using a box and a sphere that is used for various things in the Engine. One of those being specifically to test whether an it is visible or not. Don't get me started on trading.Unreal Engine 4 provides a number of culling methods, each with their own advantages and disadvantages where some are available for specific platforms.įor additional information, see Culling Methods below. Missions need to give at least 3x as much given the trouble you have to go through and the time it takes to complete a single mission. It was very immersion breaking to say the least. ![]() I literally spend hours today throwing a box into my Mustangs open canopy or trying to clip it through the hull. I know these prices aren't final but why punch in those high numbers in the first place while we are still in testing? Also the starter ships design is horrible right now you are being forced to buy better ship only so you can place a box in them which is required for most missions. Also missions should give way more money considering the prices of ships. Its very frustrating as i'm now broke and can't complete any missions to make some money. Also when you do the find dead body missions there are no bodies to be found. ![]() The "destroy 3 skimmers" mission doesn't give enough time to complete and sometimes the scanner of my avenger titan will glitch out and not scan. Either the box is not there or the npc wont take it if I try to deliver it. I spend all day today trying to complete a mission with no success. CIG has done great things with this patch, but with missions only working about 20% of the time I feel it was not ready to be pushed live. One of the biggest reasons to keep people interested in using the PTU and testing is having something to do, if the missions don't work as intended then I'd say there is not much reason to have the PTU live in this state. Anyone know a work around, is it something im doing wrong? Or is this a common issue? Also, I can't seem to get any of the mission givers to talk to me either.Įdit: Back after 2+ hours of play, have been attempting mission after mission in order to buy one piece of chest armor at Levski, I completed one mission out of atleast 8 that I attmpted, had one that was going well, but as I picked up my box and got ready to climb into my ship, I randomly died and got a black screen, had to alt+F4 Is anyone else consistantly having issues with delivery missions where you can't drop off the item? Every time I've taken one, I can get the box, bring it back, but either the NPC doesn't allow me to speak, or the box gives an "Error" as if I'm not on a mission.
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