![]() You’ll appear in a lavish cabin where a voiceover will inform the main character that time waits for no one. You can stop interacting with objects by pressing ‘B’ on the Xbox One controller or Circle on the DualShock 4.Īfter the cinematic the first chapter will commence. Press ‘X’ on the Xbox controller or Square on the PS4 Dualshock to interact with objects. Make your way down the hall into the theater room after opening the door and then a short cinematic will play. You can open doors using the right trigger. You’ll be able to move with the left analog, look around with the right analog stick. ITunes/Apple, Sticher, Spotify, Google Podcasts, and Linktree for additional streaming services.At the start of the game after, once the loading is done, you’ll appear in a corridor of a leaky cruise. Safe Room is a weekly horror video game discussion podcast with new episodes every Monday on So join us this week as we further unpack more of LIDAR.EXE, do a deep dive on Scanner Sombre, and even make some time to chat about Gamescom 2022 announcements! Building upon the lidar environmental mapping mechanic of the latter, while placing a more significant emphasis on horror, allows LIDAR.EXE to stand on its merit. KenForest avoids this common pitfall with LIDAR.EXE in his horrifying homage to 2017’s Scanner Sombre from developer Introversion Software. And time and time again, we’ve seen homages that use that inspiration as a crutch rather than implementing their unique creativity. Drawing direct inspiration from a predecessor while forging one’s identity from that inspiration is a tricky balance. Also, Konami and Bloober Team only just signed their agreement, so until Bloober Team says something, we’re left to wonder.īefore diving into this week’s discussion, be sure to check out last week’s discussion on The Evil Within 2 ! ![]() If you’re playing the Silent Hill sweepstakes, BLACK would be the more logical choice, though the description doesn’t sound very Silent Hill. Your subsequent decisions affect the dilemmas you face in the following episode. Dum Spiro will feature a branching plot divided into 3 acts, at the end of which the player must make a choice in determining which of the episodes they will play next. ![]() The player takes on the role of an imprisoned boy who “struggles against all odds in order to hide and save his little sister”. The game takes place during 1941-44 in the Litzmannstadt Ghetto – a World War II ghetto established for Polish Jews. The last project is Dum Spiro, the title of which comes from a Latin sentence “dum spiro, spero” meaning “while I breathe, I hope”. The title will feature multiple endings, and features combat that “always poses a challenge and builds tension, suitable for a survival horror game.” BLACK would also feature aliens and a choice system. The second project is referred to as “BLACK”, and is a first-person title with a medieval theme that features a mixture of exploration, survival and combat. Given that Layers of Fear 2 took place on an ocean liner, the codename makes sense. The project is described as a “hidden horror game” with “an intimate story revolving around a singular, specific character”, and features an artistic theme with “call-backs to Layers of Fear assets”. ![]() The first project is codenamed “ H2O“, which turns out to have been 2019’s Layers of Fear 2. Furthermore, just because a project received a grant, doesn’t necessarily mean it’s been seen to completion. Keep in mind that these have not been announced or acknowledged by Bloober Team. Things have gotten even more interesting now that Twitter user Bobvids brought to light three Bloober Team projects that have received grants from the European Union’s Media Program over the course of several years. Earlier last week, news broke that Bloober Team and Konami were teaming up for a strategic partnership, which of course has tongues wagging over a potential Silent Hill revival.
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